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Creativity Spiritual

Dalam kehidupan sehari-hari, faktor kreativitas sangatlah berguna bagi berlangsungnya kehidupan kita, apalagi dalam situasi dunia yang sudah semakin modern dan semakin majunya era informasi. banyak hal yang dapat mempengaruhi kreativitas mulai dari membaca buku, menonton tv, bahkan bermain game sekalipun. kreativitas yang terjadi biasanya didasari dari otak manusia yang bersifat nalar.

faktor lain yang mungkin tidak sering didasari yaitu proses kreativitas yang berbasis spiritual. hal ini, dalam bidang psiologis biasa disebut spiritual quetioent. hal ini dimaksudkan bahwa dalam berpikir kita tidak hanya dinilai dalam bagian emosional atau intelegen semata. dari segi spiritual, dapat kita nilai dari tingkat keimanan seseorang terhadap agama yang dianutnya. spiritual ini sangatlah berpengaruh terhadap ketenangan seseorang sehingga bisa meningkatkan kualitas spiritualnya.

dalam wacana ini, dibahas mengenai kreativitas yang didasari spiritual dan membentuk bentuk-bentuk kreativitas yang didasari oleh sikap spiritual yang ditujukan kepada tuhan. jika di agama kristen, dapat kita lihat ketika jemaat gereja menyanyikan nyanyian dan puji-pujian kepada tuhannya. sedangkan di islam dapat dilihat seperti kegiatan mengaji dengan dinyanyikan, dll.

kesimpulannya, creative spiritual dapat diartikan sebagai sikap kreatif yang biasanya didasari dan bertujuan untuk beribadah dan memperkuat ikatan dengan tuhan.


Business Model

Describes the rationale of how an organization creates, delivers, and captures value – economic, social, or other forms of value. The process of business model design is part of business strategy.

In theory and practice the term business model is used for a broad range of informal and formal descriptions to represent core aspects of a business, including purpose, offerings, strategies, infrastructure, organizational structures, trading practices, and operational processes and policies.

Whenever a business is established, it either explicitly or implicitly employs a particular business model that describes the design or architecture of the value creation, delivery, and capture mechanisms employed by the business enterprise. The essence of a business model is that it defines the manner by which the business enterprise delivers value to customers, entices customers to pay for value, and converts those payments to profit: it thus reflects management’s hypothesis about what customers want, how they want it, and how an enterprise can organize to best meet those needs, get paid for doing so, and make a profit

Business models are used to describe and classify businesses (especially in an entrepreneurial setting), but they are also used by managers inside companies to explore possibilities for future development, and finally well known business models operate as recipes for creative managers


example of business model:



is a method used to help thinking for new solutions.

how to use it

SCAMPER is an acronym for useful list of words that can be applied as stimuli to make you think differently about the problem area.


What can you substitute? What can be used instead? Who else instead? What other ingredients? Other material? Other process? Other power? Other place? Other approach? Other sounds? Other forces?

Instead of … I can …


What can you combine or bring together somehow? How about a blend, an alloy, an assortment, an ensemble? Combine units? Combine purposes? Combine appeals? Combine ideas?

I can bring together … and … to …


What can you adapt for use as a solution? What else is like this? What other idea does this suggest? Does past offer a parallel? What could I copy? Who could I emulate?

I can adapt … in this way … to …


Can you change the item in some way? Change meaning, colour, motion, sound, smell, form, shape? Other changes?

Also: Magnify: What can you add? More time? Greater frequency? Stronger? Higher? Longer? Thicker? Extra value? Plus ingredient? Duplicate? Multiply? Exaggerate?

And: ‘Minify’: What can you remove? Smaller? Condensed? Miniature? Lower? Shorter? Lighter? Omit? Streamline? Split up? Understate?

I can change … in this way … to …

Put to other uses

How can you put the thing to different or other uses? New ways to use as is? Other uses if it is modified?

I can re-use … in this way …  by …


What can you eliminate? Remove something? Eliminate waste? Reduce time? Reduce effort? Cut costs?

I can eliminate … by …


What can be rearranged in some way? Interchange components? Other pattern? Other layout? Other sequence? Transpose cause and effect? Change pace? Change schedule?

I can rearrange … like this … such that …



I want to invent a new type of pen.

Substitute – ink with iron, nib with knife

Combine – writing with cutting, holding with opening

Adapt – pen top as container

Modify – body to be flexible

Put to other uses – use to write on wood

Eliminate – clip by using velcro

Rearrange – nib to fold outwards


how it works

SCAMPER works by providing a list of active verbs that you associate with your problem and hence create ideas. As they are all verbs, they are about doing, and so get you to think about action.

SCAMPER was defined by Robert Eberle, after an initial list from Brainstorming originator Alex Osborn


most important innovation:


short history about camera

The forerunner to the camera was the camera obscura. It was a dark chamber (in Latin, a camera obscura, demonstrating the etymology)”consist[ing] of a darkened chamber or box, into which light is admitted through a pinhole (later a convex lens), forming an image of external objects on a surface of paper or glass, etc., placed at the focus of the lens”. In the 6th century, Greek mathematician and architect Anthemius of Tralles used a type of camera obscura in his experiments. The camera obscura was described by the Arabic scientist Ibn al-Haytham(Alhazen) in his Book of Optics (1015–1021). Scientist-monk Roger Bacon also studied the matter. The actual name of camera obscura was applied by mathematician and astronomer Johannes Kepler in his Ad Vitellionem paralipomena of 1604. He later added a lens and made the apparatus transportable, in the form of a tent. English scientist Robert Boyle and his assistant Robert Hooke developed a portable camera obscura in the 1660s.


simpelnya, kamera apalagi jaman sekarang memiliki fungsi yang sangat banyak. semua bertujuan untuk mengabadikan momen yang terjadi. dahulu hasil dari kamera adalah gambar berupa 2dimensi. tapi belakangan, kamera sering digunakan untuk membuat video juga.

sistem kamera sebenarnya cukup sederhana yaitu “membakar” film dengan cahaya

variasi kamera pun cukup banyak dari jaman dahulu yaitu:

Plate camera

Large format camera

Medium format camera

Folding camera

Rangefinder camera

Single-lens reflex

Twin-lens reflex



dibawah ada foto yang sangat memorable dan beberapa jenis foto beserta sejarahnya:


foto yang  memperlihatkan seorang wanita yang bertahan dari serbuan ratusan tentara

foto yang memenangkan pulitzer awards di awal tahun 2000 yang menunjukkan seorang anak kecil yang kurang gizi dan sebelahnya ada burung gagak. fotografer yang memotretnya mendapat kecaman dari mana-mana dan menganggap bahwa sang fotografer lebih mementingkan hasil karya daripada rasa kemanusiaan. akhirnya, pulitzer awards dilepas dan beberapa tahun kemudian sang fotografer bunuh diri.


dibawah akan ditunjukkan hasil karya saya mengenai fotografi yang dituangkan dalam video:

What is Open Innovation?

Recently, growing attention has been devoted to the concept of “Open Innovation”, both in academia as well as in practice. Chesbrough, who coined the term “Open Innovation” describes in his book “Open Innovation: The New Imperative for Creating and Profiting from Technology” (2003) how companies have shifted from so-called closed innovation processes towards a more open way of innovating.

Traditionally, new business development processes and the marketing of new products took place within the firm boundaries

Figure 1 Closed innovation

However, several factors have led to the erosion of closed innovation (Chesbrough, 2003). First of all, the mobility and availability of highly educated people has increased over the years. As a result, large amounts of knowledge exist outside the research laboratories of large companies. In addition to that, when employees change jobs, they take their knowledge with them, resulting in knowledge flows between firms. Second, the availability of venture capital has increased significantly recently, which makes it possible for good and promising ideas and technologies to be further developed outside the firm, for instance in the form entrepreneurial firms. Besides, the possibilities to further develop ideas and technologies outside the firm, for instance in the form of spin-offs or through licensing agreements, are growing. Finally, other companies in the supply chain, for instance suppliers, play an increasingly important role in the innovation process.

As a result, companies have started to look for other ways to increase the efficiency and effectiveness of their innovation processes. For instance through active search for new technologies and ideas outside of the firm, but also through cooperation with suppliers and competitors, in order to create customer value. Another important aspect is the further development or out-licensing of ideas and technologies that do not fit the strategy of the company. Consider, for example, ASML, which is a Philips spin-off.

Open Innovation can thus be described as: combining internal and external ideas as well as internal and external paths to market to advance the development of new technologies.

Figure 2 Open innovation

What does this mean?

In the first place, the shift described above means that companies have to become aware of the increasingly importance of open innovation. Not all good ideas are developed within the own company, and not all ideas should necessarily be further developed within the own firm’s boundaries. The table below further illustrates this:

Closed innovation principles Open innovation principles
The smart people in the field work for us. Not all the smart people in the field work for us. We need to work with smart people inside and outside the company.
To profit from R&D, we must discover it, develop it, and ship it ourselves. External R&D can create significant value: internal R&D is needed to claim some portion of that value.
If we discover it ourselves, we will get it to the market first. We don’t have to originate the research to profit from it.
The company that gets an innovation to the market first will win. Building a better business model is better than getting to the market first.
If we create the most and the best ideas in the industry, we will win. If we make the best use of internal and external ideas, we will win.
We should control our IP, so that our competitors don’t profit from our ideas. We should profit from others’ use of our IP, and we should buy others’ IP whenever it advances our business model.

This means that within the company a shift should take place in the way people look at the company and its environment. Involving other parties when developing new products and technologies can be of great added value. Think for instance about cooperation with other firms in your sector, suppliers, universities, and of course end-users.

The business model plays a crucial role in this is. After all, how and when external knowledge is required and used is to a large extent determined by the companies’ business model which describes how value can be created from innovations and which elements have to be sourced internally or externally



What is Open Business?

Open Business represents a concept of doing business in a transparent way by intimately integrating an ecosystem of participants, collaborating in public space.

Open Business structures make contributors and non-contributors visible such that the business benefits are distributed accordingly.

They activate personal engagement and productivity by benefitting the contributors and producers that they can live from it and helping the clients to reduce their costs

Central to the concept are:

  • Open learning/sharing — a fundamental tenet is open collaboration at all levels in all locations
  • Open participation — open invitation to join the organization (similar to SourceForge, Blender community, where individual/team input within the community framework [for special services, consulting, training, adaptions, courses, camps, symposiums, books] can help to build individual income)
  • Individual rights — each person is supported and encouraged to identify and optimise their personal development, i.e. technical, personal, spiritual, etc.
  • Community focus — productivity activities are seen as part of a range of normal human activities e.g. family life, community life, religious commitments, etc.
  • Institution free — the organization is not based on any existing institution – state, religious or otherwise. Members can hold whatever views or affiliations they like.
  • Open knowledge — the free exchange of knowledge by making use -as much as possible- of open standards, open source and open content principles.
  • Open member details — including open access to the contact details of all other members in a convenient form (i.e. once the range and depth of those details have been approved for release by that particular member)
  • Open financials — all accounting information including the compensation of others


most creative company:



Apple Inc.

is an American multinational corporation that designs and markets electronics, computer software, and personal computers. The company’s best-known hardware products include the Macintosh line of computers, the iPod, the iPhone and the iPad. Apple software includes the Mac OS X operating system; the iTunes media browser; the iLife suite of multimedia and creativity software; the iWork suite of productivity software;Aperture, a professional photography package; Final Cut Studio, a suite of professional audio and film-industry software products; Logic Studio, a suite of music production tools and its iOS Mobile Operating System. and because these company could create product that suitable, simple, elegant, useful, and user friendly for the user






etc (software)

most creative country

new zealand


New Zealand

is an island country in the south-western Pacific Ocean comprising two main landmasses (the North Island and the South Island), and numerous smaller islands, most notably Stewart Island/Rakiura and the Chatham Islands. The indigenous Māori language name for New Zealand is Aotearoa, commonly translated as land of the long white cloud. The Realm of New Zealand also includes the Cook Islands and Niue (self-governing but in free association); Tokelau; and the Ross Dependency (New Zealand’s territorial claim in Antarctica)

no 1 ranking in world corruption rank 2009. means this country really have less corruption in their country



imam firdaus

imam artinya pemimpin dalam bahasa arab

firdaus adalah nama surga dalam agama islam

imam firdaus = pemimpin surga


Creative [kree-ey-tiv]


creative is to create something ordinary with extraordinary way. original, fresh, simple, and unlike others.

the example is business card design below :